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Design a matchmaking system for a battle royale game that places 100 players into balanced matches within 30 seconds. The system must consider player skill ratings (MMR/ELO), queue time, party grouping, geographic proximity for low latency, and platform (PC/console cross-play rules). Key features: Skill-based matchmaking using MMR/ELO rating system. Progressive bracket relaxation as queue time increases.
Players per match
100
Concurrent players
5M
Matches/minute (global)
50,000
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