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Design the backend infrastructure for a real-time multiplayer game supporting up to 100 players per match. The server must maintain authoritative game state, process player inputs at 60Hz tick rate, and broadcast state updates to all connected clients with sub-50ms perceived latency. Games like Fortnite, Valorant, and Apex Legends rely on similar architectures. Key features: Authoritative game server processing player inputs at 60Hz tick rate. Client-side prediction with server reconciliation for responsive gameplay.
Players per match
100
Tick rate
60 Hz
Concurrent matches
500K
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